Make Multibody Part PropertyManager
The Make Multibody Part tool converts an entire assembly into a separate, single multibody part that is linked to the parent assembly. The parent assembly reflects all features that you create in the linked multibody part. Downstream platform applications also support these features so you can perform post-assembly operations on the multibody part, such as material removal.
To open the PropertyManager, in an assembly, click
.Configuration
If the assembly has multiple configurations, specifies the configuration to use to create the multibody part.
Transfer
Specifies the entities from the assembly to include in the multibody part. The
tool groups the entities into folders that show the number of instances.
Assembly features in the main assembly or any subassembly are transferred to
the multibody part.
Solid bodies | These are included by default. |
Surface bodies | |
Axes | |
Planes | |
Coordinate systems | |
Material | Body-level material takes precedence over part-level material. |
Link
Break link to original assembly | Breaks references between the multibody part and the original assembly so you can independently edit the features in one file without affecting the other file. |
Visual Properties
Propagate from original assembly | Propagates color assignments from the components of the original assembly to the multibody part, including colors assigned to the parts, bodies, features, and faces. |