Deform - Point Options
The Point deformation is based on a point and its pull direction vector.
To open the Deform PropertyManager with Point options:
- Click Deform on the Features toolbar, or click .
- In the PropertyManager, under Deform Type, select Point.
Deform Point
Deform Point | To set the center of deformation, select a point on a face, an edge, a vertex, or a point in space. | |||||||||
Deform Direction | Choose a deform direction by selecting a linear edge, sketch line, planar face, plane, or two points or vertices.
|
|||||||||
When the deform point is on a face, edge, or vertex, the default direction is as follows:
|
||||||||||
Deform Distance | Specifies the distance of deformation (point displacement). | |||||||||
Show preview | Previews results using wire frame (cleared) or shaded (selected) views. To improve performance with large and complex models, do not select this option until you have made all your selections. |
Deform Region
Deform Radius | Changes a spherical radius value that passes through the point of deformation. Selecting Deform region does not affect the Deform Radius value. Example: Deform - Point with Deform Distance and Deform Radius |
|||||||||||||
Deform region | Enables the Fixed Curves/Edges/Faces and Additional Faces to be Deformed options. | |||||||||||||
|
||||||||||||||
Fixed Curves/Edges/Faces | Prevents the selected curves, edges, and faces from deforming and moving. With closed contours, deformation behavior depends on the following:
|
|||||||||||||
Additional Faces to be Deformed | Allows you to select more than one face on the model to deform. Example: Deform - Point with Additional Faces to be Deformed |
|||||||||||||
Bodies to be Deformed | Allows you to select multiple bodies or to select a body when a point-in-space selection is used. Bodies to be Deformed is useful when you need to change multiple bodies in one part file. |
Shape Options
You control the shape of point deformations by modifying the degree of Stiffness, specifying a Deform axis , and modifying the Shape Accuracy .
Deform axis | (Available when Deform region is cleared). Controls the shape of the deformation by creating a bending axis parallel to a linear edge or sketch line, normal to a plane or planar face, or following two points or vertices. This option creates a bending-type deformation using the Deform Radius value, although not an exact bending. For exact bending, see Flexes. Example: Deform with Deform Axis You control the shape of point deformations by modifying the degree of Stiffness, specifying a Deform axis , and modifying the Shape Accuracy . |
|||||||
Stiffness | Controls the rigidity of the deform shape in the deformation process. You can combine the stiffness level with other controls, such as Deform axis . There are three levels of stiffness:
|
|||||||
Shape Accuracy | Controls the surface quality. The default quality can be inadequate in high curvature areas. When you increase the accuracy by moving the slider to the right, you can increase the success rate of the deform feature. Move the slider only as needed because increasing surface accuracy decreases performance. Point deformation that affects a small area may not display if you are using the default image quality settings. To increase the quality, click Shaded and draft quality HLR/HLV resolution slider to the right, or select Optimize edge length.
. Move the |
|||||||
Maintain boundary | (Available when Deform region is selected). Ensures that boundaries selected for Fixed Curves/Edges/Faces are fixed. Clear Maintain boundary to change the deform region, modify fixed edges, or allow the boundaries to move. | |||||||
Additional faces only | (Available when Deform region is selected and Maintain boundary is cleared). Makes the deform affect only those faces selected for Additional Faces to be Deformed . |