Workflows for Working with Mesh BREP Bodies
- Workflow #1
Import a mesh file (*.stl, *.obj, *.ply, *.ply2, or *.3MF) as a graphics body that you clean up to use as is for physical or visual reference.
- Workflow #2
Reverse engineering. Import a mesh body as a graphics body. Clean up the graphics body while attempting to create standard BREP geometry by referencing the graphics body or by using tools, such as Surface from Mesh .
- Workflow #3
Continuing engineering. Import a mesh body as a graphics body. Clean up the graphics body and convert it to mesh BREP. Add features to the mesh BREP to create a hybrid mesh model. The unchanged regions of the body from the original mesh are mesh BREP, while the regions of the model where you added standard BREP features are standard BREP geometry.
Working with Mesh
- Determine mass properties.
- Add coordinate axes, reference axes, and reference planes.
- Select mesh vertices when sketching and add sketch relations.
- Measure distances between mesh elements, using the Measure
tool. You cannot create sensors for mesh bodies.
- Create section views.
- Trim surfaces.
- Shell, offset, and thicken mesh elements.
- Apply appearances and render.
- Detect interference.
Perform Boolean Operations
To combine, intersect, split, move, copy, and cut surfaces, you need to perform these tasks as Boolean operations; that is, create a solid volume before removing geometry.