Camera PropertyManager
The Camera PropertyManager controls the properties of the selected camera.
To display this PropertyManager:
- Open the DisplayManager and click View Scene, Lights, and Cameras .
- Right-click Camera and click Add Camera.
Camera Type
Aimed at target | Maintains the line of sight to the target point when you drag the camera or specify other properties. |
Floating | Moves the camera anywhere. The camera is not locked onto the target point. |
Show numeric controls | Shows the numeric fields for the camera and target position. When cleared, you can select the positions by clicking in the graphics area. |
Align triad with camera | Aligns the triad with the camera
orientation. When cleared, the triad aligns with the global
coordinate system. Available when you select Floating. |
Lock camera position except when editing | Disables the View commands in camera views except while editing camera views. |
Target Point
Available when you select Aimed at target.
Target by selection | Specifies the target point. You
can click a point, edge, or face on the model in the graphics
area. To drag the target point
after you choose a target point by selection, press Ctrl and drag. Target by selection is cleared
and the selection is disabled, but the reference is maintained.
If you select Target by
selection again, the target point returns to the
selection.
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Target X |
Specifies the X-axis location relative to the model origin. Available when you select Show numeric controls and clear Target by Selection. |
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Target Y |
Specifies the Y-axis location relative to the model origin. Available when you select Show numeric controls and clear Target by Selection. |
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Target Z |
Specifies the Z-axis location relative to the model origin. Available when you select Show numeric controls and clear Target by Selection. |
Camera Position
Position by selection | Specifies the position of the
camera based on a selection. The camera can be anywhere in space.
You can attach the camera to an entity on a component or in a
sketch, including in an internal space in a model. To drag the camera point when you
have chosen the position by selection, press Ctrl and drag. Position by selection is
cleared and the selection is disabled, but the reference is
maintained. If you select Position
by selection again, the camera position returns
to the selection.
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Spherical | Specifies the camera position
numerically by setting values relative to the target, based on a
sphere around the Z-axis with the zero point at the target. Available when you clear Position by selection.
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Cartesian | Specifies the camera position
numerically by setting values relative to the model origin. Available when you clear Position by selection.
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Camera Rotation
Defines the camera orientation and direction.
Set roll by selection | Defines the up direction for the
camera. When you select a face or plane, a line normal to the plane
defines the up direction. Available when you select Aimed at target. |
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Flip direction | Flips the camera 180°. Available when you specify the up direction for Set roll by selection. |
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Yaw (side-to-side) | Moves the camera angle
side-to-side. Available when you select Floating. |
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Pitch (up-down) | Moves the camera angle up or down.
Available when you select Floating. |
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Roll (twist) | Moves the camera roll angle. Available when you select Aimed at target or Floating, and you clear Set roll by selection. |
Field of View
Field of view specifies the size of the lens.
Perspective | Adds perspective to the camera view. | |
Standard lens presets | Specifies a lens. If you select Custom Angle, specify the angle in View Angle. | |
View angle | Specifies the view angle. The height of the view rectangle adjusts with changes in the view angle. | |
Height of view rectangle | Specifies the height of the view rectangle. The view angle adjusts with changes in the height. | |
Distance to view rectangle | Specifies the distance to the view rectangle. The view angle adjusts with changes in the distance. | |
Aspect ratio (width : height) | Specifies an aspect ratio. These
formats are equivalent: 1.33, 4 : 3,
4 / 3, and 4 x 3. The camera view in the right viewport shows the shape and area of the model that is visible to the camera. |
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Drag Aspect Ratio | Changes the aspect ratio when you drag the field of view rectangle in the graphics area. When cleared, dragging changes the scale only. |