You can publish a model as an asset. You define connection points that enable the asset to snap into position relative to other assets in an assembly. Optionally, you define a ground plane, and you can create a SpeedPak configuration.
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In a part or assembly, click .
- (Optional.) In the Asset Publisher PropertyManager, under Ground Plane, set the following:
Option |
Description |
Ground Plane |
Defines which face of the model to attach to the ground plane when you insert the asset into an assembly. Select a model face. |
Reverse Direction |
(Optional.) Controls the alignment of the ground face relative to the ground plane. Click Reverse Direction , or click the handle in the graphics area. |
Ground Plane Distance |
(Optional.) Defines the offset distance for the
selected model face from the ground plane. Enter a value. |
- Under Connecting Points, set the following:
Option |
Description |
Connect Reference Name |
Defines the name of the connecting point you are creating. Enter a name or use the default. |
Connect Point |
Defines a point for snapping to other assets in an assembly. Based on your selection the point is positioned as follows:
Selection |
Point Position |
Vertex |
At the vertex |
Linear edge |
At the midpoint |
Circular edge |
At the center point |
|
Connect Direction |
Defines the direction in which to snap when you drag the asset near another asset's connection point in an assembly. Select a face. |
- Click Add Connector.
The connection point and direction are indicated on the model.
- Repeat steps 3 and 4 to add more connection points.
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(Optional.) Under Option, select Create SpeedPak.
A SpeedPak configuration is created as a child of the original configuration. No components appear in the FeatureManager design tree. In the graphics area, when you move the pointer over the asset, only the connection points, their direction faces, and the ground face are visible in the region surrounding the pointer.
- Click .