In Motion Studies, you can use Animation to create animations based on the positions you define in Mate Controller. You can create Key Point animations and Motor animations.
To create animations from Mate Controller positions:
-
In the lower left region of the graphics area, select the Motion Study 1 tab.
- For Type of Study, select Animation.
- Click Animation Wizard (MotionManager toolbar).
- In the dialog box:
- Select Mate Controller.
- Click Next.
- For Import Type, select Key Points.
- Click Next.
- Leave the default values for Duration and Start Time, and click Finish.
- Scroll to the bottom of the MotionManager tree and expand Mates.
The timeline is populated with changebars and key points based on the data from Mate Controller.
- Click Calculate (MotionManager toolbar).
The animation plays in the graphics area. You can use the changebars, key points, and other Animation tools to adjust the animation.
You can also use Animation to create Motor animations.
- Right-click the Motion Study 1 tab and click Create New Motion Study.
- Repeat steps 3 and 4, except in step 4c, for Import Type, select Motors.
- After you click Finish, scroll to the top of the MotionManager tree.
A motor appears in the tree for each of the mates for which you specified values in Mate Controller. The timeline is populated with changebars and key points for each motor.
- Click Calculate (MotionManager toolbar).
The animation plays in the graphics area. You can use the changebars, key points, and other Animation tools to adjust the animation.