With rack and pinion mates, linear translation of one component (the
rack) causes circular rotation in another component (the pinion), and vice versa. You can
mate any two components to have this type of movement relative to each other. The components
do not need to have gear teeth.
Similar to other mate types, rack and pinion mates do not prevent
interference or collisions between components. To prevent interference, use
Collision Detection or Interference Detection.
To add a rack and pinion mate:
-
Click Mate
(Assembly toolbar) or
.
-
In the PropertyManager,
on the
Mechanical
tab, click Rack Pinion
.
-
Under Mate
Selections:
Option |
Description |
Rack |
Select a linear edge, sketch line, centerline, axis,
or cylinder. |
Pinion/Gear |
Select a cylindrical face, circular or arc edge,
sketch circle or arc, axis, or revolved surface. |
-
Under Mate
Type:
For each full rotation of the pinion, the rack translates a
distance equal to
multiplied
by the pinion diameter. You can specify either the diameter or the distance by
selecting one of the following:
Option |
Description |
Pinion pitch diameter |
The diameter of the selected pinion appears in the
box. |
Rack travel/revolution |
The diameter of the selected pinion, multiplied by
, appears in the
box. You can override the value in the box. To revert to the default value, delete the override
value. The background color of the box is white for the default
value, and yellow for the override value.
|
Reverse |
Select to change the direction of movement of the
rack and pinion relative to each other. |
-
Click .