Linear Patterns and the Linear Pattern PropertyManager
You can use linear patterns to create multiple instances of one or more features that you can space uniformly along one or two linear paths.
Seed feature | Linear pattern - two directions |
Linear pattern - one direction | Linear pattern - two directions
Pattern seed feature only in Direction 2 |
To create a linear pattern:
- Create one or more features to replicate.
- Click Linear Pattern (Features toolbar) or .
- Set the PropertyManager options.
- Click .
Linear Pattern PropertyManager
The Linear Pattern PropertyManager appears when you pattern one or more features along one or two linear paths.
To access this PropertyManager:
Click Linear Pattern (Features toolbar) or .
Direction 1
Pattern Direction | Sets the direction for the Direction 1 pattern. Select a linear edge, line, axis, dimension, planar faces and surfaces, conical faces and surfaces, circular edges, and reference planes. Click Reverse Direction to reverse the pattern direction. | ||||||||||||
Spacing and instances | Independently sets the instance number and spacing.
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Up to reference | Sets the instance number and spacing based on selected reference geometry.
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Direction 2
Creates a pattern in a second direction.
Symmetric | Creates a symmetrical pattern in
Direction 2 using the
seed feature and the Direction
1 parameters. |
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Pattern Direction | Sets the direction for the Direction 2 pattern. Select a linear edge, line, axis, dimension, planar faces and surfaces, conical faces and surfaces, circular edges, and reference planes. | |||||||||||||
Spacing and instances | Independently sets
the instance number and spacing.
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Offset from reference | Sets the instance
number and spacing based on selected reference geometry.
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Pattern seed only | Creates a linear
pattern in Direction 2 by
using the seed features only, without replicating the pattern
instances of Direction 1.
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Features to Pattern
Features to Pattern | Creates the pattern by using the feature that you select as the seed feature. |
Faces to Pattern
Faces to Pattern | Creates the pattern by using the faces that make up the
feature. Select all the faces of the feature in the graphics area.
This is useful with models that import only the faces that make up
the feature, and not the feature itself. When
using Faces to Pattern,
the pattern must remain within the same face or boundary. It
cannot cross boundaries. For example, a cut across the entire
face or different levels (such as a raised edge) creates a
boundary and separate faces, preventing the pattern from
propagating.
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Bodies to Pattern
Solid/Surface Bodies to Pattern | Creates the pattern by using the bodies that you select in a multibody part. |
Multibody part with Body to Pattern | Linear pattern applied |
Instances to Skip
Instances to Skip | Skips the pattern instances that you select in the graphics area when you create the pattern. The pointer changes to when you hover over each pattern instance. Click to select a pattern instance. The coordinates of the pattern instance appear. To restore a pattern instance, click the instance again. |
Feature Scope
All bodies | Applies the feature to all bodies every time the feature
regenerates. If you add bodies to the model that are intersected by
the feature, these new bodies regenerate to include the feature.
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Selected bodies | Applies the feature to the bodies that you select. If you add
bodies to the model that are intersected by the feature, you must
use Edit Feature to edit the pattern feature, select those bodies,
and add them to the list of selected bodies. If you do not add the
new bodies to the list of selected bodies, they remain intact.
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Auto-select (Available if you click Selected bodies) | When you create a model with multibody parts, the feature automatically processes all the relevant intersecting parts. Auto-select is faster than All bodies because it processes only the bodies on the initial list and does not regenerate the entire model. If you click Selected bodies and clear Auto-select, you must select the bodies in the graphics area that you want to include. | |||
Bodies to Affect (Available if you clear Auto-select) | Select the bodies to affect in the graphics area. |
Options
Vary sketch | Allows the pattern to change as it repeats. |
Geometry pattern | Creates the pattern by using only the geometry (faces and edges) of the features, rather than patterning and solving each instance of the feature. Geometry pattern speeds up the creation and rebuilding of the pattern. You cannot create geometry patterns of features that have faces merged with the rest of the part. |
Propagate Visual Properties | Propagates SOLIDWORKS colors, textures, and cosmetic thread data to all pattern instances. |
Instances to Vary
This option is only available when you select a feature for the pattern instance.
Direction 1 Increments
Direction 1 Spacing Increments | Cumulatively increments the spacing between the centers of
the pattern instances in Direction
1. For example, if the spacing between rows in the pattern is 1.5mm, and you enter .3mm for Space Increment, then the second row is positioned 1.8mm from the first, the third row is positioned 2.1mm from the second, and the fourth row is positioned 2.4mm from the third. |
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Choose Feature dimensions to vary in Direction 1 | Displays dimensions of the seed feature in a table. In the graphics area, click the dimensions of the seed feature to display the table. Add a value in the Increment column to increase or decrease the size of the feature dimension for Direction 1. |
Modified Instances
Lists the individual instances that are modified. They are
identified by their column and row number in the pattern. To modify an individual instance, left-click the instance marker in the graphics area, and click Modify Instance. You can enter values to override the spacing and dimensions in the callout. To remove a modified instance, right-click the instance in the box and click Delete. To remove all modified instances, right-click in the box and click Clear All. |