|
Additional Faces to be Deformed |
Allows you to add specific faces to deform. Only the selected faces are deformed. If no faces are selected, the entire body is affected.
|
Select the tool body and the top faces of the target body for Additional Faces to be Deformed
|
|
Surface push affects only the top faces. The bottom faces are unaffected. |
|
|
Bodies to be Deformed |
(Target bodies.) Determines the bodies to be deformed by the tool body. The entire body is affected wherever the tool body intersects the target bodies, or creates a relative displacement if the tool bodies do not intersect the target bodies. The following example shows the results of using Bodies to be Deformed versus Additional Faces to be Deformed .
|
Tool Body and Bodies to be Deformed (target body)
|
|
Surface push with Additional Faces to be Deformed (top face) selected |
|
Surface push with the entire body selected for Bodies to be Deformed and no faces selected for Additional Faces to be Deformed
|
|
|
Tool Body |
Sets the tool body to use to deform the Bodies to be Deformed (target bodies). Select a pre-defined tool body from the list: Ellipse, Ellipsoid, Polygon, Rectangle, Sphere. Set the tool body size using the callout in the graphics area. To use a tool body you have created, choose Select Body from the list, then select the tool body in the graphics area. |
|
Deform Deviation |
Specifies a fillet-like radius value for where the tool body intersects the target faces or bodies.
|