Locate Part PropertyManager
Use the Locate Part PropertyManager to move and rotate a part that you insert into another part.
The part you insert becomes a solid body. You can move and rotate the body after you place it. The part into which you insert the body becomes a multibody part.
To open this PropertyManager:
- With a part document open, click and select a part to insert.
- In the Insert Part PropertyManager, under Locate Part, select Locate part with Move/Copy feature and click .
Click Translate/Rotate at the bottom of the pane to specify parameters to move or to rotate the body. A preview of the moved body appears.
Translate
Delta X, Delta Y, Delta Z | Set values to reposition the body. | |||||||
Translation Reference | Locates the part using selected references. Select one of the following:
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Distance | Moves the part by this value in the direction of the edge selected for Translation Reference . Type a negative number to switch the translation direction. | |||||||
To Vertex | Moves the part in the direction and distance defined by the selected vertices. |
Rotate
Rotation Reference | Defines the rotation axis using selections and values. Select one of the following:
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Angle | Sets the rotation angle around the selected edge for the inserted part. | |||||
X Rotation Origin, Y Rotation Origin, Z Rotation Origin | Set values for the coordinates of the rotation origin (the point that the body rotates about). The default values are the coordinates of the origin of the part document. A square appears in the graphics area to show the location of the rotation origin. |
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X Rotation Angle, Y Rotation Angle, Z Rotation Angle | Sets the rotation angle around the selected axis. |
Mate Settings
If Mate Settings is not displayed, click Constraints at the bottom of the PropertyManager. Select a mate type. All the mate types are always shown in the PropertyManager, but only the mates that are applicable to the current selections are available.
Entities to mate | Select two entities (faces, edges, planes, etc.) to mate together. One entity must be from the body you are inserting into the part. | |||||
Add | Click to add the mate after selecting a mate type and setting parameters below. | |||||
Undo | Click Undo to clear selections. | |||||
Coincident | ||||||
Parallel | ||||||
Perpendicular | ||||||
Tangent | ||||||
Concentric | ||||||
Distance | Select Flip Dimension to change the direction. | |||||
Angle | ||||||
Mate Alignment | Select one of the following:
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Mates
The Mates box contains all the mates in the mate set (all the mates added while the PropertyManager is open). When there are multiple mates in the Mates box, you can select one to edit that mate.
Options
Show preview | When selected, a preview of a mate occurs when you make enough selections for a valid mate. |