Viewports
You can view models through one, two, or four viewports.
To open four viewports:
- Click Four View (Standard Views toolbar) or .
You can choose the following viewport arrangements from the Window menu or the Standard Views toolbar:
Tooltip | Views Displayed | |
---|---|---|
Single View | User-specified | |
Two View - Horizontal | Front and Top | |
Two View - Vertical | Front and Right | |
Four View | Front, Right, Top, and Trimetric (Third Angle), or Front, Left, Top, and Trimetric (First Angle). Specify First Angle or Third Angle in . |
- The lower left corner of each viewport displays the current orientation.
- To choose a different orientation, click the View Orientation (Heads-up View toolbar).
- When you switch from multiple viewports back to a single viewport, the model displays the orientation of the active viewport. If you then switch back to multiple viewports, the orientations are the defaults again.
- You can change the orientation or rotation of a model in any viewport independently as long as the viewports are not linked.
Linking Orthogonal Views
You can link orthogonal views. Non-orthogonal views (such as Isometric, Trimetric, etc. or custom orientations) are not linked.
To link orthogonal views:
Click Link Views (Standard Views toolbar) or .
The icon on the flyout View pop-up menu indicates linked viewports.
Functionality with linked views:
- Zooming and panning are linked for all orthogonal views.
- View rotation using the pointer is not available.
- If you rotate a view out of its orthogonal orientation, the view is no longer linked.
- If linked views is on and you rotate a view into orthogonal orientation, the view becomes linked.