Mesh Files, VRML, and 3MF Import Options
You can set import options when you import Mesh Files, VRML, or 3D Maufacturing Format files as SOLIDWORKS documents. The VRML translator supports explicit normals, crease angle smooth shading, and color per vertex, which results in smooth blending of colors.
To specify the import options:
- Click File > Open.
- Optional: 3DEXPERIENCE Users: If the Open from 3DEXPERIENCE dialog box appears, click This PC.
- In Files of type, select Mesh Files (*.stl;*.obj,*.off,*.ply;*.ply2), VRML (*.wrl), or 3D Manufacturing Format (*.3mf), and click Options.
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Select from the options described below, then click OK.
Option Description Import as Graphics Body
Imports data as graphical data only. The translator does not attempt to create any features. The graphics icon appears in the FeatureManager design tree with the file type, for example, STL Graphics1.
The imported graphics bodies are visible when you view them in HLR, HLV, and wireframe modes.Solid Body
Attempts to import data as solid bodies. In many cases (especially complex models) some of the data does not knit into a usable solid, in which case the translators import that data as surface bodies. Therefore, in the FeatureManager design tree, you can potentially see a Solid Bodies folder, a Surface Bodies folder, imported solid body features, and imported surface body features.
Surface Body
Imports data as surfaces. The Surface Bodies folder and the imported surface body features appear in the FeatureManager design tree.
Unit Select the unit of measure for the SOLIDWORKS document. The available units are Millimeters, Centimeters, Meters, Inches, and Feet. The translator does not convert units during import. For example, if the unit of measure of the original document is meters and you import the document with the unit Millimeters, an edge that measures 1 meter in the original document will measure 1 millimeter in the imported document, not 1000 millimeters. Import texture information (applicable only for VRML) Imports texture information, which if contained in the file, results in a high-quality, realistic-looking image. Choosing to not import texture information may improve performance. Mesh body options(applicable for Mesh Files and 3MF when you select Import as Solid Body or Surface Body) Create mesh bodies bounded by single faces
Imports the optimized shape to a mesh BREP body. Mesh bodies (also known as mesh boundary representation or mesh BREP bodies) are made up of mesh facets (triangles). For solid bodies, the mesh facets form a closed boundary surface (also known as watertight mesh). For surface bodies, the mesh forms an open surface BREP.
Group facets into faces
Collects the mesh facets into selectable faces. These mesh faces are defined as a collection of facets and do not have a parametric representation, so you cannot modify their dimensions.
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Select a file, then click Open to import the file.
When you import a 3MF file as a:
- Graphics body, per-vertex coloring, per-facet coloring, decals, textures, and transparency are also imported.
- Mesh BREP, only transparency is imported.
- Standard BREP, per-facet coloring and transparency are also imported.