Appearances Mapping PropertyManager
Use the Mapping tab in the Appearances PropertyManager to map textured appearances in part or assembly documents. Mapping controls size, orientation, and location of materials such as fabrics, stoneware (tile, marble, etc.), and plastics (patterned, composite, etc.).
The Advanced tab contains additional options for Mapping . To display the simplified Mapping interface, click the Basic tab.
To display this PropertyManager:
In the DisplayManager, click View Appearances . Right-click an appearance and select Edit Appearance. In the PropertyManager, click the Mapping tab.
Selected Geometry
For assemblies only: | |
Apply at component level | For entities that you select while this option is active, affects the assembly component. The subassembly and part documents do not change. |
Apply at part document level | For entities that you select while this option is active, affects the part document. |
For parts or assemblies applied at the part level: | |
Selected Entities | Use Selection filters to select the type of geometric entity to which to apply mapping, then from the graphics area, select items to add to Selected Entities. |
Remove Appearance | Removes the appearance from the items in Selected Entities. |
Mapping
You can only edit mapping properties for items with textural appearances.
Mapping type | Select a value: | ||
Automatic (also called Box). The texture space maps to one of the X, Y, and Z axes. The Automatic texture space is appropriate for most planar geometry. | |||
Spherical. The texture space maps all points onto the surface of a sphere. | |||
Cylindrical. The texture space maps all points onto a cylinder. | |||
Projection. The texture space maps all points based on a projection direction. | |||
Surface. The texture space maps all points based on the UV texture coordinates of the model. | |||
Axis direction or Projection direction | Available only when Mapping type is set to Cylindrical or Projection. Select a value: | ||
XY. Use the XY aligned plane to map texture direction. | |||
ZX. Use the ZX aligned plane to map texture direction. | |||
YZ. Use the YZ aligned plane to map texture direction. | |||
Current View. Use the current orientation to map texture direction | |||
Selected Reference. Select an edge or a face for Selected Entities to map texture direction. | |||
Drag the pointer , set values, or use the slider based on the Mapping type you selected. | |||
Projection: | |||
Horizontal location | Positions the texture along the horizontal axis. | ||
Vertical location | Positions the texture along the vertical axis. | ||
Spherical: | |||
Offset latitude | Moves the texture along the red meridians shown in the preview. | ||
Offset longitude | Moves the texture along the green meridians shown in the preview. | ||
Cylindrical: | |||
About axis | Rotates the texture around the axis of a cylinder. | ||
Along axis | Moves the texture along the axis of a cylinder. |
Size/Orientation
Fixed aspect ratio | Scales the image uniformly as you change the Width or Height. | |
Fit width to selection | Stretches the width of the texture to the selection. | |
Fit height to selection | Stretches the height of the texture to the selection. | |
Width | Resizes the texture as bounded by the magenta lines. | |
Height | Resizes the texture as bounded by the blue lines. | |
Rotation | (Spherical, Cylindrical, and Projection only). Rotates the texture relative to the axes. Video: Rotation Texture Mapping | |
Axis direction 1 | (Spherical only). Rotates the texture relative to the horizontal axis. Video: Rotation Texture Mapping Direction 1 | |
Axis direction 2 | (Spherical only). Rotates the texture relative to the vertical axis. Video: Rotation Texture Mapping Direction 2 | |
Mirror horizontally | Flips the texture about the selected direction horizontally. | |
Mirror vertically | Flips the texture about the selected direction vertically. | |
Reset Scale | Resets scale to model size if Automatically scale textures, surface finishes, and decals to the model size in is selected. Resets to the default scale if Automatically scale textures, surface finishes, and decals to the model size is cleared.
|