Move/Copy Body PropertyManager

In multibody parts, you can move, rotate, and copy solid and surface bodies, or place them using mates.

To open the Move/Copy Body PropertyManager:

Click Move/Copy Bodies (Features toolbar) or Insert > Features > Move/Copy.

Bodies to Move/Copy

Solid and Surface or Graphics Body to Move/Copy Select the bodies in the graphics area to move, copy, or rotate. The selected bodies move as a single entity. The bodies that are not selected are treated as fixed.

To display a triad at the center of the bounding box of the selected bodies, click Translate/Rotate.

  Copy (Available for Translate and Rotate only.) Select to copy bodies, and set a value for Number of Copies . Clear to move the bodies instead of copying them.
Number of Copies  

Translate

Translation Reference (Optional) Specifies the translation direction. Select an edge or vertex in the graphics area.
, , Reverse Direction Delta X, Reverse Direction Delta Y, Reverse Direction Delta Z (Unavailable if you use equations or variables for the values) Reverses the direction of the translation by the values that you specify for Delta X, Y, or Z.
  Delta X, Delta Y, Delta Z

Specifies the values to reposition the bodies.

You can control the values with equations or variables that you create in the Equations, Global Variables, and Dimensions dialog box. To access equations or variables, enter = and from the menu, select Global Variables, Functions, or File Properties. Enter and accept the equation or variable.

You can click Toggle Equation/Value Display or Toggle Global Variable/Value Display to display the equation, variable, or value.

You can also add the equations to a design table and control them there.

, , This Configuration, All Configurations, Specify Configurations Specifies that the values apply to configurations.
Distance Available when you select an edge for Translation Reference . Sets the translation distance. Type a negative number to switch the translation direction.
To Vertex Available when you select a vertex for Translation Reference . Select a second vertex. The bodies move to the second vertex.

Rotate

Set values or use the triad to rotate the bodies.

Rotation Reference Select an edge or a vertex in the graphics area to define the rotation axis.
, , X Rotation Origin, Y Rotation Origin, Z Rotation Origin Set values for the coordinates of the rotation origin (the point that the bodies rotate about). The default values are the coordinates of the center of the bounding box of the selected bodies.
, , X Rotation Angle, Y Rotation Angle, Z Rotation Angle Set values for the angle around the X, Y, and Z axes.
Angle Available when you select an edge for Rotation Reference . Sets the value for the rotation angle.
  Euler's angular rotation (Turns off the , , and Rotation Angle fields) Delivers the same resulting rotation regardless of the order in which you specify the Yaw, Pitch, and Roll values.
, , Reverse Direction Yaw, Reverse Direction Pitch, Reverse Direction Roll (Unavailable if you use equations or variables for the values) Reverses the direction of the specified Euler angular values.
  Yaw (side-to-side), Pitch (up-down), Roll (twist)

Specifies the Euler angular values in degrees.

You can control the values with equations or variables that you create in the Equations, Global Variables, and Dimensions dialog box. To access equations or variables, enter = and from the menu, select Global Variables, Functions, or File Properties. Enter and accept the equation or variable.

You can click Toggle Equation/Value Display or Toggle Global Variable/Value Display to display the equation, variable, or value.

You can also add the equations to a design table and control them there.

, , This Configuration, All Configurations, Specify Configurations Specifies that the values apply to configurations.

Constraints

Select Constraints to apply mates between bodies. Set the options in the panes below.

Bodies to Move

Solid and Surface or Graphics Body to Move/Copy Select bodies in the graphics area to move when the mate is applied. The selected bodies move as a single entity. The bodies that are not selected are treated as fixed.

Mate Settings

Entities to mate Select two entities (faces, edges, planes, etc.) to mate together.
  Add Click to add the mate after selecting a mate type and setting parameters below. Click Undo to clear selections.
  Select a mate type. All the mate types are always shown in the PropertyManager, but only the mates that are applicable to the current selections are available.
Coincident  
Parallel  
Perpendicular  
Tangent  
Concentric  
Distance Select, then set Distance. Select Flip Dimension to change the direction.
Angle Select, then set Angle.
  Mate Alignment Select one of the following:

Aligned

Places the bodies so the normal or axis vectors for the selected faces point in the same direction.

Anti-Aligned

Places the bodies so the normal or axis vectors for the selected faces point in opposite directions.

Mates

The Mates box contains all the mates in the mate set (all the mates added while the PropertyManager is open). When there are multiple mates in the Mates box, you can select one to edit that mate.
In multibody parts, you can apply multiple sets of mates to the same body. Mates specified within different sets can conflict with each other. For example, you can apply a perpendicular mate between two faces in one set, and in a different set, apply a parallel mate between the same two faces.

Options

Show preview When selected, a preview of a mate occurs when you make enough selections for a valid mate.