Flex PropertyManager
Flex features are useful for modifying complex models with predictable, intuitive tools for many applications including concepts, mechanical design, industrial design, stamping dies, molds, and so on. Flex features can change single body or multibody parts.
To open the Flex PropertyManager:
Click Flex (Features toolbar) or .
Flex Input
Use these options to select bodies to flex, set a flex type, and adjust the amount of flex.
Bodies for Flex | Select bodies to flex. | ||||||||||
Flex types | Determines the type of flex. To create more than one type of flex, create separate flex features. Choose from these types: | ||||||||||
Bending | Bends one or more bodies about the triad’s red X-axis (the
bend axis). Position the triad and trim planes to control the
degree, location, and extent of bending. This flex type can be used
for many applications including industrial design, mechanical
design, solving spring-back conditions in metal stamping, removing
undercuts from complex surface shapes, and so on. The neutral plane of the bend passes through the
triad origin and corresponds to the triad’s X-Z plane. The arc
length between the trim planes along the neutral plane stays
constant throughout the bending operation.
Set these options: The length
of the bend arc between the trim planes does not change and
is equal to the Angle x the
Radius. Therefore, you can
specify the Angle or
the Radius. The
option you specify drives the other value.
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Twisting | Twists solid and surface bodies around the blue Z-axis of the triad. Position the triad and trim planes to control the degree, location, and extent of twisting.
Set this option:
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Tapering | Tapers solid and surface bodies along the blue Z-axis of the triad. Position the triad and trim planes to control the degree, location, and extent of tapering.
Set this option:
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Stretching | Stretches solid and surface bodies along the blue Z-axis of the triad.
Specify a distance or drag the edge of a trim plane with the left mouse button. Set this option:
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Hard edges | Creates analytical surfaces (cones, cylinders, planes, and so on), which often result in split faces where the trim planes intersect the bodies. If cleared, results are spline-based, so surfaces and faces may appear smoother and original faces remain intact.
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Trim Planes
Use these options to set the location of the trim planes.
Select a reference entity for Trim Plane | Locates the origin of the trim plane to a selected point on the model. | |
Trimming distance | Moves the trim plane from the outer extents of the bodies along the trim plane axis (blue Z-axis) of the triad. Set a value. | |
Example of setting the trim planes Initial part |
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Drag the trim planes into position or set values in the PropertyManager |
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Result |
Triad
Use these options to set the location and orientation of the triad.
Select a coordinate system feature | Locks the position and orientation of the triad to a coordinate system. You must add a coordinate system feature to the model to use this option.
If you lock the triad to a coordinate system, the Rotation Origin and Rotation Angle PropertyManager options are not available.
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, , | Rotation Origin | Moves the triad along the specified axis, relative to the triad's default location. Set values. |
, , | Rotation Angle | Rotates the triad around the specified axis, relative to the triad itself. Set values. The angle represents rotations about the component coordinate system and are applied in this order: Z, Y, X. |
Flex Options
Flex accuracy | Controls surface quality. Increasing the quality also increases the success rate of the flex feature. For example, if you get an error message, move the slider towards the right. Move the slider only as needed; increasing surface accuracy decreases performance. |